# Binary Exponentiation

Binary exponentiation is a trick which allows to calculate $a^n$ using only $O(\log n)$ multiplications (instead of $O(n)$ multiplications required by naive approach).

It also has important applications in many tasks unrelated to arithmetics, since it can be used with any operations that have the property of associativity:

$$(X \cdot Y) \cdot Z = X \cdot (Y \cdot Z)$$

Most obviously this applies to modular multiplication, to multiplication of matrices and to other problems which we will discuss below.

## Algorithm

Raising $a$ to the power of $n$ is expressed naively as multiplication by $a$ done $n - 1$ times: $a^{n} = a \cdot a \cdot \ldots \cdot a$. However, this approach is not practical for large $a$ or $n$.

Recall that $a^{b+c} = a^b \cdot a^c$ and $a^{2b} = a^b \cdot a^b = (a^b)^2$.

Let's write $n$ in binary system, for example:

$$3^{11} = 3^{1011_{2}} = 3^{8} \cdot 3^{2} \cdot 3^{1}$$

So we only need to find the sequence of numbers in which each one is a square of the previous one:

$3^{1} = 3$

$3^{2} = (3^1)^2 = 3 \cdot 3 = 9$

$3^{4} = (3^2)^2 = 9 \cdot 9 = 81$

$3^{8} = (3^4)^2 = 81 \cdot 81 = 6561$

The get the final answer, we multiply three of them (skipping $3^4$ because corresponding bit in $n$ is zero): $3^{11} = 6561 \cdot 9 \cdot 3 = 177147$.

The complexity of this algorithm is $O(\log n)$: there are $\log n$ powers of $a$ to be calculated, and at most $\log n$ multiplications are required to get the final answer from them.

A recursive approach expresses the same idea as a recursion:

$a^n = (a^{n/2})^2$ for even $n$, $a^n = (a^{(n-1)/2})^2 \cdot a$ for odd $n$, $a^1 = a$.

## Implementation

The first approach described above can be implemented with a single loop.

Non-recursive approach in Python 3 Show/Hide:

def binpow(a, b):
res = 1
cur = a
while b > 0:
if b & 1:
res *= cur
cur *= cur
b >>= 1
return res


Approach in C++ Show/Hide:

long long binpow(long long a,long long b)
{
long long res = 1;
while (b){
if (b & 1) res = res * a;
a = (a * a);
b >>= 1;
}
return res;
}


This approach builds the result starting from smallest degrees of $a$. If we use recursion instead of loop we can work in "inverse" direction, starting from largest degrees and dividing $b$ by two at each step.

Recursive approach in Python 3 Show/Hide:

def binpow(a, b):
if b == 1:
return a
res = binpow(a, b // 2)
return res * res * (a if b % 2 != 0 else 1)


Approach in C++ Show/Hide:

long long binpow(long long a,long long b)
{
if (b == 1) return a;
long long res = binpow(a, b/2);
if (b % 2) return res*res*a;
else return res * res;
}


## Applications

### Effective computation of Fibonacci Numbers

Problem: Compute $n$-th Fibonacci number $F_n$.

Solution: For more details, see the Fibonacci Sequence article. We will only go through an overview of the algorithm. To compute the next Fibonacci number, only the two previous ones are needed, as $F_n = F_{n-1} + F_{n-2}$. We can build a $2 \times 2$ matrix that matches this transformation: the transition from $F_i$ and $F_{i+1}$ to $F_{i+1}$ and $F_{i+2}$. For example, applying this transformation to the pair $F_0$ and $F_1$ would change it into $F_1$ and $F_2$. Therefore, we can raise this transformation matrix to the $n$-th power to find $F_n$ in time complexity $O(\log n)$.

### Applying a permutation $k$ times

Problem: You are given a sequence of length $n$. Apply to it a given permutation $k$ times.

Solution: Simply raise the permutation to $k$-th power using binary exponentiation, and then apply it to the sequence. This will give you a time complexity of $O(n \log k)$.

(Note: This task can be solved more efficiently in linear time by building the permutation graph and considering each cycle independently. You could then compute $k$ modulo the size of the cycle and find the final position for each number which is part of this cycle.)

### Fast application of a set of geometric operations to a set of points

Problem: Given $n$ points $p_i$, apply $m$ transformations to each of these points. Each transformation can be a shift, a scaling or a rotation around a given axis by a given angle. There is also a "loop" operation which applies a given list of transformations $k$ times ("loop" operations can be nested). You should apply all transformations faster than $O(n \cdot length)$, where $length$ is the total number of transformations to be applied (after unrolling "loop" operations).

Solution: Let's look at how the different types of transformations change the coordinates:

• Shift operation: adds a different constant to each of the coordinates.
• Scaling operation: multiplies each of the coordinates by a different constant.
• Rotation operation: the transformation is more complicated (we won't go in details here), but each of the new coordinates still can be represented as a linear combination of the old ones.

As you can see, each of the transformations can be represented as a linear operation on the coordinates. Thus, a transformation can be written as a $4 \times 4$ matrix of the form:

$$\begin{pmatrix} a_{11} & a_ {12} & a_ {13} & a_ {14} \\ a_{21} & a_ {22} & a_ {23} & a_ {24} \\ a_{31} & a_ {32} & a_ {33} & a_ {34} \\ a_{41} & a_ {42} & a_ {43} & a_ {44} \\ \end{pmatrix}$$

that, when multiplied by a vector with the old coordinates and an unit gives a new vector with the new coordinates and an unit:

$$\begin{pmatrix} x & y & z & 1 \end{pmatrix} \cdot \begin{pmatrix} a_{11} & a_ {12} & a_ {13} & a_ {14} \\ a_{21} & a_ {22} & a_ {23} & a_ {24} \\ a_{31} & a_ {32} & a_ {33} & a_ {34} \\ a_{41} & a_ {42} & a_ {43} & a_ {44} \\ \end{pmatrix} = \begin{pmatrix} x' & y' & z' & 1 \end{pmatrix}$$

(Why introduce a fictitious fourth coordinate, you ask? Without this, it would not be possible to implement the shift operation, as it requires us to add a constant to the coordinates. Without the fictitious coordinates, we would only be able to apply a linear combination to the coordinates, not being able to add a constant.)

Here are some examples of how transformations are represented in matrix form:

• Shift operation: shift $x$ coordinate by $5$, $y$ coordinate by $7$ and $z$ coordinate by $9$. $$\begin{pmatrix} 1 & 0 & 0 & 0 \\ 0 & 1 & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 5 & 7 & 9 & 1 \\ \end{pmatrix}$$

• Scaling operation: scale the $x$ coordinate by $10$ and the other two by $5$. $$\begin{pmatrix} 10 & 0 & 0 & 0 \\ 0 & 5 & 0 & 0 \\ 0 & 0 & 5 & 0 \\ 0 & 0 & 0 & 1 \\ \end{pmatrix}$$

• Rotation operation: rotate $\theta$ degrees around the $x$ axis following the right-hand rule (counter-clockwise direction). $$\begin{pmatrix} 1 & 0 & 0 & 0 \\ 0 & \cos \theta & -\sin \theta & 0 \\ 0 & \sin \theta & \cos \theta & 0 \\ 0 & 0 & 0 & 1 \\ \end{pmatrix}$$

Now, once every transformation is described as a matrix, the sequence of transformations can be described as a product of these matrices, and a "loop" of $k$ repetitions can be described as the matrix raised to the power of $k$ (which can be calculated using binary exponentiation in $O(\log{k})$). This way, the matrix which represents all transformations can be calculated first in $O(m \log{k})$, and then it can be applied to each of the $n$ points in $O(n)$ for a total complexity of $O(n + m \log{k})$.

### Number of paths of length $k$ in a graph

Problem: Given a directed unweighted graph of $n$ vertices, find the number of paths of length $k$ from any vertex $u$ to any other vertex $v$.

Solution: This problem is considered in more detail in a separate article. The algorithm consists of raising the adjacency matrix $M$ of the graph (a matrix where $m_{ij} = 1$ if there is an edge from $i$ to $j$, or $0$ otherwise) to the $k$-th power. Now $m_{ij}$ will be the number of paths of length $k$ from $i$ to $j$. The time complexity of this solution is $O(n^3 \log k)$.

(Note: In that same article, another variation of this problem is considered: when the edges are weighted and it is required to find the minimum weight path containing exactly $k$ edges. As shown in that article, this problem is also solved by exponentiation of the adjacency matrix. The matrix would have the weight of the edge from $i$ to $j$, or $\infty$ if there is no such edge. Instead of the usual operation of multiplying two matrices, a modified one should be used: instead of multiplication, a sum is taken, and instead of a summation, a minimum is taken. That is, $result_{ij} = \min\limits_{1\ \leq\ k\ \leq\ n}(a_{ik} + b_{kj})$).

### Variation of binary exponentiation: multiplying two numbers modulo $m$

Problem: Multiply two numbers $a$ and $b$ modulo $m$. $a$ and $b$ fit in the built-in data types, but their product is too big to fit in a 64-bit integer. The idea is to compute $a \cdot b \pmod m$ without using bignum arithmetics.

Solution: We simply apply the binary construction algorithm described above, only performing additions instead of multiplications. In other words, we have "expanded" the multiplication of two numbers to $O (\log m)$ operations of addition and multiplication by two (which, in essence, is an addition).

$$a \cdot b = \left\{\begin{array}{ll} 2 \times \left\lfloor{\frac{a}{2}}\right\rfloor \cdot b & \mbox{if }\ a\ is\ even \\ 2 \times \left\lfloor{\frac{a}{2}}\right\rfloor \cdot b + b & \mbox{if }\ a\ is\ odd \\ \end{array}\right.$$

(Note: You can solve this task in a different way by using floating-point operations. First compute the expression $\frac{a \cdot b}{m}$ using floating-point numbers and cast it to an unsigned integer $q$. Subtract $q \cdot m$ from $a \cdot b$ using unsigned integer arithmetics and take it modulo $m$ to find the answer. This solution looks rather unreliable, but it is very fast, and very easy to implement. See here for more information.)